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Archive for the 'IA/UX' Category

A design based on performance depends on the audience and the measures of success used. How a design performs determines how it evolves.

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If we want to create user experiences that have a better chance of surviving the chaos of the market, it may help to adopt evolutionary principles in our design process.

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Information Architecture Summit 2009 presentation by Aaron Louie and Rachel Elkington: “Darwin Does Design: Measuring & Optimizing the User Experience”

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User Experience to-do list

Here’s my list of things we in UX will need to do to remain relevant – and alive – in this economy: Stop thinking about designing the perfect system. Perfection is expensive, illusory, and unattainable. Perfection will get you laid off. Good-enough will allow you to survive until the next round. Design sustainable systems. Create [...]

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Treat your site like a hyper-local, self-sustainable, fertile permaculture.

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I wrote an article about InfoCamp 2007 for the June/July ’08 issue of the ASIS&T Bulletin. It tells the story of how we came up with the idea, some of the lessons we learned, and our plans for the future. We tried to apply user-centered design principles to our conference planning process — hopefully, that [...]

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Interactive Strategy

New blog post about strategy and interaction design over at the ZAAZ Blogs.

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My wife and I are in the process of re-designing our yard, since we need to take care of some urgent drainage and landscaping issues. Last night, we spent the entire evening poring over garden design books, most notably Ann Lovejoy’s Organic Garden Design School and Jacke & Toensmeier’s Edible Forest Gardens. I was struck [...]

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The Blended Agenda Matrix

At the 2008 IA Summit in Miami this last weekend, I and 40 other user experience practitioners showcased their work on the first annual Wall Of Deliverables. Conference attendees then voted on the entries. The deliverable I submitted, ZAAZ’s Blended Agenda Matrix, won 2nd place! I’ve posted a blog entry about the Blended Agenda Matrix [...]

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The myth of the noble user

Every time I venture into the wide world beyond my daily haunts, I encounter people that, to put it bluntly, annoy the hell out of me. You know them: the “other” people, the ones who litter, talk on their cellphones while driving, drive atmosphere-polluting behemoths, snore loudly in airplanes on red-eye flights, actually enjoy watching [...]

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